
343 industries
2022 - Present
Lead Biomes Artist
Halo Infinite

343 industries
2018 - 2022
Environment Artist
Halo Infinite

ArenaNet
2016 - 2018
Environments, Props, Surfacing
Conceptual 3D
Tools and Technology consulting
Unreleased Projects

Sucker Punch Productions
2013-2016
Environments, Props, Surfacing
Ghost of Tsushima
inFAMOUS: First Light
inFAMOUS: Second Son

Sony San Diego
2012-2013
Props, Environment Support
Puppeteer

Zynga
2012
Conceptual 3D / 2D
3D/2D Illustration/Graphic art
Outsource Management
FrontierVille
FarmVille 2
PirateVille
CastleVille

Buzz Monkey Software
2010-2012
Conceptual 3D / 2D
3D/2D Illustration/Graphic art
Too Many Heroes
PirateVille
FarmVille 2
FrontierVille
Block Rogue
ESPN-U: College Town

The field of Digital Arts is where a love for creativity meets a passion for problem solving.
I joined this industry because I wanted to make the kind of games that inspired me as a child. I see video games as the ultimate medium. Interactive entertainment stimulates the mind, take us to fantastic worlds, and has the power to let us experience the imaginary in a way that is personal and meaningful.
While digital sculpting, high-end modeling, and world-building are most dear to me, I also enjoy delving into the worlds of scripting, procedural systems, conceptual development, and game-play mechanics and systemics.