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343 industries
2022 - Present

Lead Biomes Artist

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Halo Infinite

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343 industries
2018 - 2022

Environment Artist

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Halo Infinite

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ArenaNet
2016 - 2018

Environments, Props, Surfacing

Conceptual 3D

Tools and Technology consulting

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Unreleased Projects

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Sucker Punch Productions
2013-2016

Environments, Props, Surfacing

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Ghost of Tsushima

inFAMOUS: First Light

inFAMOUS: Second Son

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Sony San Diego
2012-2013

Props, Environment Support

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Puppeteer

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Zynga
2012

Conceptual 3D / 2D
3D/2D Illustration/Graphic art

Outsource Management

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FrontierVille

FarmVille 2

PirateVille

CastleVille

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Buzz Monkey Software
2010-2012

Conceptual 3D / 2D
3D/2D Illustration/Graphic art

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Too Many Heroes

PirateVille

FarmVille 2

FrontierVille

Block Rogue

ESPN-U: College Town

The field of Digital Arts is where a love for creativity meets a passion for problem solving. 

I joined this industry because I wanted to make the kind of games that inspired me as a child. I see video games as the ultimate medium. Interactive entertainment stimulates the mind, take us to fantastic worlds, and has the power to let us experience the imaginary in a way that is personal and meaningful.

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While digital sculpting, high-end modeling, and world-building are most dear to me, I also enjoy delving into the worlds of scripting, procedural systems, conceptual development, and game-play mechanics and systemics. 

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