343 industries
2022 - Present
Lead Biomes Artist
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Halo Infinite
343 industries
2018 - 2022
Environment Artist
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Halo Infinite
ArenaNet
2016 - 2018
Environments, Props, Surfacing
Conceptual 3D
Tools and Technology consulting
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Unreleased Projects
Sucker Punch Productions
2013-2016
Environments, Props, Surfacing
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Ghost of Tsushima
inFAMOUS: First Light
inFAMOUS: Second Son
Sony San Diego
2012-2013
Props, Environment Support
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Puppeteer
Zynga
2012
Conceptual 3D / 2D
3D/2D Illustration/Graphic art
Outsource Management
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FrontierVille
FarmVille 2
PirateVille
CastleVille
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Buzz Monkey Software
2010-2012
Conceptual 3D / 2D
3D/2D Illustration/Graphic art
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Too Many Heroes
PirateVille
FarmVille 2
FrontierVille
Block Rogue
ESPN-U: College Town
The field of Digital Arts is where a love for creativity meets a passion for problem solving.
I joined this industry because I wanted to make the kind of games that inspired me as a child. I see video games as the ultimate medium. Interactive entertainment stimulates the mind, take us to fantastic worlds, and has the power to let us experience the imaginary in a way that is personal and meaningful.
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While digital sculpting, high-end modeling, and world-building are most dear to me, I also enjoy delving into the worlds of scripting, procedural systems, conceptual development, and game-play mechanics and systemics.
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